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	<title>universal positive &#187; Scion</title>
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	<description>Unique insights and actionable ideas from The Darnell Works Agency's daily quest for greatness.</description>
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		<title>ATTIK&#8217;s hot summer</title>
		<link>http://www.darnellworks.com/up/2011/07/attik/</link>
		<comments>http://www.darnellworks.com/up/2011/07/attik/#comments</comments>
		<pubDate>Mon, 11 Jul 2011 13:00:18 +0000</pubDate>
		<dc:creator>Roger Darnell</dc:creator>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[ATTIK]]></category>
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		<guid isPermaLink="false">http://www.darnellworks.com/up/?p=1693</guid>
		<description><![CDATA[This summer&#8217;s shaping up nicely at global creative agency ATTIK, where co-founder and ECD Simon Needham and company have sprung forth Zeus himself for their Scion Release Series tC 7.0 cross-media campaign &#8212; while also adding a lot of impressive new talents in San Francisco. In June, they welcomed two new ACDs: internationally recognized creative [...]]]></description>
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<p><img src="http://darnellworks.com/images/zeusplus.gif" align=RIGHT><strong>This summer&#8217;s shaping up nicely at global creative agency ATTIK, where co-founder and ECD Simon Needham and company have sprung forth <a href="http://www.youtube.com/user/scion#g/c/4F22BA847EDCA179" target="blank">Zeus himself</a> for their Scion Release Series tC 7.0 cross-media campaign &#8212; while also adding a lot of impressive new talents in San Francisco. In June, they welcomed two new ACDs: internationally recognized creative and art director Rey Andrade, and renowned brand and experience design leader Paul Wang. Senior digital art director David Ziganay, and senior interactive producer Scott Howe came onboard in May. For their newest developments, please visit <a href="http://www.attik.com" target="blank">www.attik.com</a>.</strong></p>
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		<title>Setting sights for higher success in 2008&#8230;</title>
		<link>http://www.darnellworks.com/up/2007/11/setting-sights-for-higher-success-in-2008/</link>
		<comments>http://www.darnellworks.com/up/2007/11/setting-sights-for-higher-success-in-2008/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 13:25:00 +0000</pubDate>
		<dc:creator>Roger Darnell</dc:creator>
				<category><![CDATA[Update]]></category>
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		<guid isPermaLink="false">http://www.darnellworks.com/up/?p=78</guid>
		<description><![CDATA[Big thanks to New York-based experiential marketing agency Renegade&#8216;s CEO/president Drew Neisser for contributing the thoughtful &#8220;Top Ten: Marketing Ideas To Consider in 2008&#8221; piece to ChiefMarketer.com. Drew provides some great tips in his piece &#8212; here are my notes on his topical ideas for entrepreneurs planning new ways to maximize what may be the [...]]]></description>
			<content:encoded><![CDATA[<p>Big thanks to New York-based experiential marketing agency <a href="http://www.renegade.com" target="blank">Renegade</a>&#8216;s CEO/president Drew Neisser for contributing the thoughtful &#8220;<a href="http://chiefmarketer.com/multi_channel/direct/top_ten_marketing_2008/" target="blank">Top Ten: Marketing Ideas To Consider in 2008</a>&#8221; piece to ChiefMarketer.com. Drew provides some great tips in his piece &#8212; here are my notes on his topical ideas for entrepreneurs planning new ways to maximize what may be the most viable new developments, inroads and innovations in the field of marketing.</p>
<p><center><img src="http://www.darnellworks.com/images/at-sea.jpg" /></center><br />. <strong>Customer Service</strong>: Drew concludes his list with a great point about &#8216;marketing as service.&#8217; What could be a better focus for marketing initiatives than solving problems for your customers, or making it easier for them to do business with you?</p>
<p>. <strong>Experience Marketing</strong>: In my humble opinion, the Toyota family is leading the way in creating brand experiences which translate into customer engagement and loyalty &#8212; and marketplace success. One example from an amazing 2007 playbook includes the recent <a href="http://www.scion.com/exprescion/" target="blank">ExpreScion</a> Alcatraz event cooked-up by my clients at <a href="http://www.attik.com" target="blank">ATTIK</a>. What <em>brand experience</em> could drive all other facets of your 2008 marketing and communications?</p>
<p>. <strong>Virtual clubbing</strong>: Maximizing social networks from the large and ubiquitous to the small and tightly targeted currently rank among chief marketers&#8217; highest priorities. How can you improve your business with the help of your v-friends?</p>
<p>. <strong>Gaming</strong>: There&#8217;s a <a href="http://www.adweek.com/aw/magazine/article_display.jsp?vnu_content_id=1003676881" target="blank">fascinating story in Adweek today</a> about how the U.S. Army has made its virtual reality warfare game into an interactive exhibit that&#8217;s helping to boost recruits &#8212; <em>even now</em>. Do consumers&#8217; interests in gaming offer unique opportunities to engage, entertain and/or educate your target audiences?</p>
<p>. <strong>Going green</strong>: From the business perspective, corporate social responsibility seems largely to have migrated toward environmentalism. Forbes &#8220;<a href="http://www.forbes.com/2007/07/02/green-environment-energy-biz-cx_db_0703greenbiz_land.html" target="blank">Going Green</a>&#8221; coverage and MSNBC&#8217;s &#8220;<a href="http://www.msnbc.msn.com/id/17950339/" target="blank">Going Green Special Report</a>&#8221; reveal more specifics. How can a green strategy drive your success in the year to come?</p>
<p>. <strong>Mobile</strong>: With cell phone capabilities expanding and use steadily increasing, specific opportunities to successfully market over mobile phones are ripening. Should people be hearing or seeing your company on their cell phones in some strategic way(s) now?</p>
<p>. <strong>Outdoor Marketing 2.0</strong>: We&#8217;re familiar with billboards, but add-in RFID, motion sensors, GPS and other high-tech innovations, and we are well on our way to the worlds of &#8220;Blade Runner&#8221; and &#8220;Minority Report.&#8221; My clients at visual effects design company <a href="http://www.a52.com" target="blank">a52</a> contributed to <a href="http://www.brandweek.com/bw/news/autos/article_display.jsp?vnu_content_id=1003557900" target="blank">a forward-looking outdoor Lexus campaign from Team One that Brandweek covered</a> &#8212; and other out-of-home media like in-theater, in-gym, etc. video networks are also getting smarter. Any lucrative ideas for personalizing your large-scale messages, or using technology to make them more interactive?</p>
<p>. <strong>Search Engine Marketing</strong>: The trend Drew points up is the rise of behavioral targeting over contextual targeting for marketing via search engines. Might such a tweak offer you an advantage?</p>
<p>. <strong>Online video</strong>: Evidently a result of most computer users having broadband connections, our YouTube nation is fully wired for video, and offerings like Hulu.com, iTunes, Joost and LiveStation are making the online experience more TV-like every day. Not long ago, the prospect of a 500-channel cable universe made us light-headed, while today, many netizens have a good sense of where and how to tune into their favorite short- and long-form video content from literally thousands of &#8220;channel&#8221; choices.  Online video is being seen &#8212; so maybe you can make your own and get it out there&#8230; or leap into your chosen role behind the scenes?</p>
<p>. <strong>Widgets</strong>: With the proliferation of websites, online communities and social networks, and with each trying to out-do the other to make it more sticky, engaging or useful, some software developers are creating stand-alone programs that push or pull specific data in delightful ways (if you&#8217;re not among the hundreds of millions using them already, check out <a href="http://widgets.yahoo.com/" target="blank">Yahoo Widgets</a>). What could you do with a widget that bundles some or all of these trends above and forms a new two-way information channel between yourself and your customers?</p>
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		<title>At its best, marketing is getting unreal&#8230;</title>
		<link>http://www.darnellworks.com/up/2007/03/at-its-best-marketing-is-getting-unreal/</link>
		<comments>http://www.darnellworks.com/up/2007/03/at-its-best-marketing-is-getting-unreal/#comments</comments>
		<pubDate>Mon, 05 Mar 2007 13:17:00 +0000</pubDate>
		<dc:creator>Roger Darnell</dc:creator>
				<category><![CDATA[Update]]></category>
		<category><![CDATA[ATTIK]]></category>
		<category><![CDATA[interactive advertising]]></category>
		<category><![CDATA[Marketing]]></category>
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		<guid isPermaLink="false">http://www.darnellworks.com/up/?p=113</guid>
		<description><![CDATA[Another great feature story in the February issue of Wired is entitled &#8220;A Second Life for MTV&#8221; and is written by Mark Wallace of the endlessly fascinating blog 3pointD.com. In the Wired feature, Wallace writes about the developments inside of MTV that led to the development and launch of the Virtual Laguna Beach community virtual [...]]]></description>
			<content:encoded><![CDATA[<p>Another great feature story in the February issue of Wired is entitled &#8220;<a href="http://www.wired.com/wired/archive/15.02/mtv.html" target="blank">A Second Life for MTV</a>&#8221; and is written by Mark Wallace of the endlessly fascinating blog <a href="http://www.3pointd.com/" target="blank">3pointD.com</a>.  In the Wired feature, Wallace writes about the developments inside of MTV that led to the development and launch of the <a href="http://www.vlb.mtv.com/" target="blank">Virtual Laguna Beach community</a> virtual world of 3D avatars.  Reportedly drawing some 300,000 members during its first 10 weeks, the story breaks down the current community as being 40 percent below the age of 17, and 55 percent teenage girls overall.  With mainstream and trade publications raving about how virtual communities and in-game marketing are offering brand marketers so many wonderful new opportunities, it&#8217;s great to see MTV leading the way in putting virtual reality to work in promoting their &#8220;<a href="http://www.mtv.com/#/ontv/dyn/laguna_beach/series.jhtml" target="blank">Laguna Beach: The Real Orange County</a>&#8221; reality series.  Here&#8217;s a key takeaway from Wallace&#8217;s story:  <em><strong>On average, users visit six times a month for 35 minutes a session&#8230; the typical web site devoted to a television show receives just five six-minute visits per user per month.</strong></em></p>
<p><center><img src="http://www.darnellworks.com/attik/images/w2-ep-1m.jpg" width="360" height="226" /></center><br />Last week, my clients at global creative and brand-engineering agency <a href="http://www.attik.com" target="blank">ATTIK</a> unveiled an <a href="http://www.darnellworks.com/attik/square.htm" target="blank">amazingly innovative campaign</a> to attract and engage potential buyers for <a href="http://www.scion.com/" target="blank">Scion&#8217;s</a> 2008 xB.  The focal point of their cross-media campaign is an engaging, entertaining, multidimensional web experience launched online at <a href="http://www.want2Bsquare.com" target="blank">www.want2Bsquare.com</a>.  There, visitors are encouraged to explore an expansive world, play games against others, view a wealth of video content celebrating the xB’s boxy shape, and discover other quirky experiences&#8230; where their time and interactions lead to the accumulation of points which can be redeemed for an array of prizes.  It&#8217;s not a virtual 3D world where people can assume the forms of avatars, but it is an amazingly sticky site that&#8217;s getting lots of visits, generating a ton of online buzz, and building interest in a unique vehicle in a groundbreaking way&#8230;.</p>
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