Case Study: Dante’s Inferno
Posted by Roger Darnell · 1 Comment
Last year at this time, Electronic Arts (NASDAQ: ERTS) and studio Visceral Games released the epic video game Dante’s Inferno(TM). By meticulous design, the game’s extended marketing campaign also garnered a great deal of attention: Adweek’s Dave Griner reported that its $200,000 guerrilla budget yielded 47 million impressions. While this adaptation of Dante Alighieri’s world famous “Divine Comedy” neither broke sales records nor earned a great deal of critical acclaim, considering the scale, breadth and resourcefulness of the marketing efforts, I thought you might be interested in checking out the detailed recap from Griner, and a few other news stories linked below. For further reading: Read more




To promote the event, production company and design studio Brand New School London designed and directed the :30 promo above, along with additional visual content, for advertising agency Fallon’s cross-media campaign. In collaboration with Fallon’s executive creative director Augusto Sola, art director Gary Anderson and copy writer Tony Miller, the innovative stop-motion trailer directed by BNS’s Jonathan Notaro and Mario Stipinovich has drawn international attention to this year’s spectacular Electric Proms events.
Back in September, new media industry thought leader and author Brian Solis launched (R)evolution, a new series of video interviews presenting the people, trends, and ideas defining the future of business, marketing, and media. Last week, he released
Working in close collaboration with creatives from experience marketing agency
This summer’s successful collaboration between world-class animation studio
In 2008, global creative agency 
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